The work behind
the work.

Flowermouth Films, founded in 2019. Independent filmmaking, personal visual studies, and tools built around production, post, and publishing. Podcast work includes 50+ Zeus Vega episodes produced at SanctusPay.

  • Flowermouth Films
  • Podcast and media systems
  • VFX and compositing studies
  • Creative Lab
  • Original tools and game systems

Scope note

Creative Lab material is clearly marked as personal, exploratory, AI-assisted, or synthetic-character work where applicable. It is kept distinct from commissioned work.

The latest from the studio

Music videos, surreal portrait collections, stylized character motion, and cinematic worlds from the recent work.

Atat

Full film · 3:45

Client work
Ebebeave

Full film · 3:18

Client work
Client work

Collection · 7 films + 2 portraits

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 4s

Client work
Client work

Short clip · 14s

Client work
Client work

Short clip · 12s

Client work
Client work

Short clip · 11s

Client work
Client work

Short clip · 14s

Client work
Client work

Short clip · 13s

Client work

Screen and podcast media

Independent direction, post-production, and a podcast media system that carries identity, editorial, promotional cutdowns, and packaging together.

Flowermouth Films

Cinematic showreel

Project record
Zeus Vega Podcast

50+ episodes, show identity, and promotional assets

Project record

Compositing and atmosphere

Six personal studies that test how the frame can bend through atmosphere, segmentation, titles, and physical impossibility.

Personal, exploratory VFX/compositing studies. No client or production relationship is implied.

Personal studies

Visual study

Personal, exploratory VFX/compositing study
Personal studies

Visual study

Personal, exploratory VFX/compositing study
Personal studies

Visual study

Personal, exploratory VFX/compositing study
Personal studies

Visual study

Personal, exploratory VFX/compositing study
Personal studies

Visual study

Personal, exploratory VFX/compositing study
Personal studies

Visual study

Personal, exploratory VFX/compositing study

Visual development in public

Personal visual-development studies, organized around cinematic worlds, character continuity, and game visual direction.

AI-assisted personal visual-development studies. Not commissioned work or shipped games.

Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study
Personal studies

Visual development

AI-assisted personal visual-development study

Tools and games

Original editing tools and interaction systems that grow out of the same interest in pacing, feedback, score, and visual feel.

Original Premiere Pro tool

Delivered technical build · v1.4.1

Delivered technical build
Original Premiere Pro tool

Delivered technical build · v3.0.1

Delivered technical build
Original Premiere Pro tool

Delivered technical build · v3.0

Delivered technical build
Original Premiere Pro tool

Delivered technical build · v1.1.0

Delivered technical build
Original Premiere Pro tool

Developer build · v0.1.0

Developer build
Omenhaus Arcade / original game

Original game inside a Premiere Pro micro-arcade

Original game system