Full film · 3:45
Client workFlowermouth · Creative Lab · podcast media
The work behind
the work.
Flowermouth Films, founded in 2019. Independent filmmaking, personal visual studies, and tools built around production, post, and publishing. Podcast work includes 50+ Zeus Vega episodes produced at SanctusPay.
- Flowermouth Films
- Podcast and media systems
- VFX and compositing studies
- Creative Lab
- Original tools and game systems
Scope note
Creative Lab material is clearly marked as personal, exploratory, AI-assisted, or synthetic-character work where applicable. It is kept distinct from commissioned work.
01 / Recent films & studies
The latest from the studio
Music videos, surreal portrait collections, stylized character motion, and cinematic worlds from the recent work.
Full film · 3:18
Client workCollection · 7 films + 2 portraits
Client workShort clip · 4s
Client workShort clip · 4s
Client workShort clip · 4s
Client workShort clip · 4s
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Client workShort clip · 14s
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Client workShort clip · 14s
Client workShort clip · 13s
Client work02 / Core practice
Screen and podcast media
Independent direction, post-production, and a podcast media system that carries identity, editorial, promotional cutdowns, and packaging together.
Cinematic showreel
Project record50+ episodes, show identity, and promotional assets
Project record03 / Personal VFX
Compositing and atmosphere
Six personal studies that test how the frame can bend through atmosphere, segmentation, titles, and physical impossibility.
Personal, exploratory VFX/compositing studies. No client or production relationship is implied.
Visual study
Personal, exploratory VFX/compositing studyVisual study
Personal, exploratory VFX/compositing studyVisual study
Personal, exploratory VFX/compositing studyVisual study
Personal, exploratory VFX/compositing studyVisual study
Personal, exploratory VFX/compositing studyVisual study
Personal, exploratory VFX/compositing study04 / Creative Lab
Visual development in public
Personal visual-development studies, organized around cinematic worlds, character continuity, and game visual direction.
AI-assisted personal visual-development studies. Not commissioned work or shipped games.
Visual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development studyVisual development
AI-assisted personal visual-development study05 / Making systems
Tools and games
Original editing tools and interaction systems that grow out of the same interest in pacing, feedback, score, and visual feel.
Delivered technical build · v1.4.1
Delivered technical buildDelivered technical build · v3.0.1
Delivered technical buildDelivered technical build · v3.0
Delivered technical buildDelivered technical build · v1.1.0
Delivered technical buildDeveloper build · v0.1.0
Developer buildOriginal game inside a Premiere Pro micro-arcade
Original game systemContinue exploring